
struct PARAMS_IN
{
    [[vk::location(0)]] float4 inPos : MY_POS;
    [[vk::location(1)]] float2 inTex : MY_TEX;
};

struct PARAMS_OUT
{
    float4 k_pos : SV_Position;
    [[vk::location(0)]] float2 vTex : MY_TEX;
};

void main( PARAMS_IN pIn, out PARAMS_OUT pOut )
{
    pOut.k_pos = pIn.inPos;
    pOut.vTex = pIn.inTex;
}

